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- SER5.EXE
- DOOM SERIAL DEVICE DRIVER
-
- NEW FEATURES:
- - "Talk" feature is now SPLIT screen...no more overwriting each other :)
- - Dos Shell
- - Directory Listing and File Flagging
- - Displaying WadFile Map Directories.
- - Configure Option almost completly rewritten.
- - Autowarping for Pwads
- - Configuration file now called SER5.CFG (instead of modem.cfg)
- New Items to the CFG file:
- * DOOMEXE= To specify the Doom EXE to run if not 'doom'.
- * DOOMVER1_2= To tell SER5 not to use response files when calling doom.
- * DIRECTORY= To set the default location of Pwad files.
- * WADNAME= If you play one Pwad all of the time, you can specify it here.
- * NODROPDTR= To tell SER5 not to drop DTR when exiting SER5.
- * ALTDEATH= To enable the DeathMatch 2.0 (altdeath) feature.
- * ALTBAUD= For a secondary Baud rate, selectable at runtime.
- * ALTBAUDINIT= For a third init string, to be used with ALTBAUD.
- - ZMODEM File Transfers: To send files while in SER5.
- ******PLEASE READ SER5.HLP, IT CONTAINS IMPORTANT NOTES******
-
- FEATURES: (As retained from SER4)
- - Baud rates: 9600, 14400, 19200, 38400, 57600, 115200.
- - Uses 'extratics=1' (whatever it is) which removes delays on some machines.
- - All 'mod' operations removed which fixes slowdowns after 2 minutes.
- - Many functions optimized to speed up communication.
- - Compiled with several speed optimizations plus 80386 instructions instead
- of 8088/8086.
- - 'Talk' feature -- type msgs to your partner to debug com port setup, or
- to decide on game features.
- - 'Configure' option allows game settings to be modified after connecting.
- - Port stays connected after game ends, allowing settings to be
- re-configured and a new game started.
- - Extensive statistics available at end of each game.
- - Episode AND map settings to allow warping to another level.
- - Lots of msgs printed during startup to help with debugging.
- - 'Phonebook' list of names and numbers in modem.cfg, allowing dial-by-name.
- - Two modem init strings in modem.cfg.
- - Modem init strings sent slower - some modems had problems if sent too fast.
- - All command-line arguments moved to modem.cfg file.
-
- INSTALLATION:
- - Change to your DOOM directory and unzip SER5.ZIP.
- - Make a subdirectory named "TRANSFER" directly below your DOOM directory.
- - Move DSZ0529X.ZIP to the TRANSFER directory and unzip it there.
- - Read SER5.HLP for information regarding the new .CFG file switches and for
- important information about the File Transfer option.
- - Edit SER5.CFG to change computer/port settings(see help at bottom of file)
- - Run "SER5" WITHOUT arguments.
-
- NEW NOTES:
- - Any parameter can be passed on to Doom by using the DEVPARM string in
- either the SER5.CFG file or the Configure feature at runtime, whether it
- requires -devparm or not. See the list of other parameters in the Doom
- FAQ which is included in the latest version of Doom, and on the ftp sites.
- The Doom FAQ is currently DMFAQ58.TXT by Hank Leukart
- <ap641@cleveland.freenet.edu>.
- - For the problem of saving a game, and then getting different player
- numbers (colors) when re-loading... Use the PLAYER= line in SER5.CFG
- to force each player number to either 0 or 1. Note that this number is
- zero-based, while the Doom startup screen is 1-based (1 or 2), and that
- this is inconsistent because of Id's original SERSETUP code. We decided
- to keep it this way to avoid (further) confusion. Also, note that Id's
- original suggestion of using player number 1 on the slower computer
- refers to the number in the SER5.CFG file, not the doom startup screen.
- - About 3- and 4-player games... The answer is, yes, it is possible, but
- not with SER5, or any other code based off of SERSETUP.EXE. There is a
- program called RMSSETUP on the ftp sites that's supposed to allow more
- than 2 players using serial com ports, and is based off of IPXSETUP.EXE,
- which is the network code. It has to use the net code because data
- packets need to be sent to a particular player, rather than just the
- "other player" as in the serial code. RMSSETUP is currently RMS255B.ZIP
- by Antony Suter <antony@werple.apana.org.au>, please ask him, not us :-)
-
- NOTES: (As retained from SER4)
- - Yes, this means id's setup.exe won't work with ser4. But that's ok,
- because ser4 has far surpassed setup, so you don't need it anyway.
- I tried making it use the modem.cfg file, plus command-line args, plus
- being able to re-configure at run-time, and the amount of code was
- becoming enormous. I decided that a 63K executable was pushing it
- already, and the extra prompting in ser4 probably removes the need
- for setup anyway. Settings for the computer/port should only need
- to be done occasionally, so they're in the modem.cfg file. Game
- settings are configurable on the fly.
- - I removed the code that reset the port back to 9600 at shutdown, in
- case you want to check it with a 'portinfo' type of program afterwards.
- - A couple of people suggested a way of having one side send the game
- settings to the other computer. Because of code space, I decided to leave
- that complicated feature out. The 'Talk' and 'Configure' features should
- take care of it.
-
- TROUBLESHOOTING:
- - For modem connections:
- - Use the correct init strings! Turn off compression and error correction.
- Also fix the baud rate at the desired speed. There have been several
- cases of modems working at 9600, but not at 14400. If this happens to
- you, check the init string again.
- - Be aware that some modems won't process anything after ATZ -- use the
- second init string for other commands, or better yet, use AT&F instead.
- - 8250 UARTs do not support 115200 baud.
- - You also might try using a separate communications program set to N81
- to make the original connection and to test the link, then exit
- without hanging up and start SER5 with "Connected already".
- - For a list of Modem Init Strings, please see the list that comes with
- the latest version of Doom, or the latest Doom FAQ.
-
- - For null modem connections:
- - Use a null modem cable (well, I had to say that).
- - Select "Connected already".
-
- - Try 9600 baud. Slow computers may not be able to handle the higher rates.
-
- - Use the "Talk" feature to send characters back and forth to check the
- line. If they're not coming across clearly, something's wrong -- check
- IRQs and base addresses for conflicts with other ports or devices. Try
- changing to another port, or disabling/removing the sound card, mouse,
- etc. to check for a conflict. Also try using a diagnostic program such
- as Microsoft's MSD.EXE which comes with the later versions of DOS.
-
- - On 8250 UARTs, expect overrun errors, especially with higher baud rates.
- The 8250 (=16450) UARTs only have a one byte send/receive buffer, so it
- will occasionally overwrite a byte if it doesn't get read fast enough.
- If this happens, you'll probably notice it as a slight delay while
- playing, and it'll be reported as a UART Overrun Error in the stats.
- However, you should be able to play just fine with any combination of
- 8250's and/or 16550's.
-
- - With a 66 Mhz machine using a 16550 UART, I've seen "Read Bytes Per
- Interrupt" around 3 to 3.5, and "Write Bytes Per Interrupt" around 7 to 8.
- With a 66 Mhz machine using an 8250 UART, both numbers are usually 0.9.
-
- - Still won't work??? Well, I've run out of suggestions. If you *do* get
- it working, post your success story to the net to help someone else.
-
- SOURCE CODE:
- - Full source code is available in SER5_SRC.ZIP (see below).
- - SER5, SER4 and Id's original SERSETUP were all compiled using Borland's
- C/C++ Compiler with a .PRJ project file (included in the source), which
- contains the compile and link settings used. We've also included a .MAK
- makefile in case you'd like to use that instead.
-
- WHERE TO GET IT:
- - SER5.ZIP and SER5_SRC.ZIP are available by anonymous FTP from the usual
- doom sites, including (as of Sep. 1, 1994):
- - wuarchive.wustl.edu /pub/MSDOS_UPLOADS/games/doomstuff/...
- - infant2.sphs.indiana.edu /pub/doom/...
- - and infant2's current /pub/doom mirrors:
- ftp.cdrom.com /pub/doom California
- ftp.iglou.com /doom Kentucky
- ftp.orst.edu /pub/gaming/doom (weekly) Oregon
- nctuccca.edu.tw /PC/games/DOOM Taiwan
- ftp.luth.se /pub/msdos/games/doom Sweden
- ftp.uni-erlangen.de /pub/pc/msdos/games/ID/doom-stuff Germany
- (Check the 'incoming' directories also in case it hasn't been moved yet.)
- - We're also posting SER5.ZIP to alt.binaries.doom, but only once. Please
- try the FTP BY MAIL option below if you miss it and don't have ftp access.
-
- FTP BY MAIL:
- - If you don't have FTP access, try the FTP mail server. Send mail to:
- ftpmail@decwrl.dec.com with the following as the msg:
- reply <your.mail.address>
- connect <ftp.site.name>
- binary
- chdir <directory>
- uuencode
- chunksize 49000 (Use this if on CompuServe. Default is 64000 bytes)
- get <filename>
-
- The file will then be uuencoded and mailed to you in chunks. Put the mail
- msgs in order into one file and uudecode it to create the requested file.
- To get a directory listing, use the command "dir <directory>".
- To have a full help file mailed to you, use the command "help".
-
- THANKS:
- - Many Thanks to Id Software for releasing the original SERSETUP source,
- and making an incredible game. (Without Doom, we'd have no reason to
- spend weeks working on this code)
- - To the progrmamers of DEU.....whose nicely documented source code
- helped me track down some discrepencies in Borland C++'s documentation.
- - To Jeff Baker: A good friend who helped me catch my errors and for
- letting me use his computers with a NULL modem.
- - To Brian Plumb <r3bmp@dax.cc.uakron.edu>: Helped me with Beta Testing
- and gave me a few ideas.
- - This program uses a lot of ideas from the following sources:
- - Many late nights of trying to be creative.
- - Several people from "alt.games.doom" on the internet.
- - Other SERSETUP-hack programs.
-
- HISTORY:
- - 03/19/94 - SER4 released by Russell Gilbert.
- - 09/09/94 - SER5 released. The new user interface was programmed by
- Paul Hermann and debugged by Paul Hermann and
- Russell Gilbert.
-
- COPYRIGHT INFORMATION:
- - Doom and Doom ][ are copyrighted by Id Software.
- - Pkzip is copyrighted by PKWARE Inc.
- - DSZ is copyrighted by Omen Technologies Inc. The DSZ archive
- distributed with SER5 MUST be distributed in its original form.
- - SER5 is based on the SERSETUP source code provided by Id Software.
- SER5 is Freeware and may be distributed any way that you wish,
- provided that the archive is distributed in its original form.
- Note: Although SER5 is freeware, donations will be freely accepted.
- Feel free to contact us through our E-mail address if you are
- interested in making a donation.
-
- DISCLAIMERS:
- - Id Software will not provide support for SER5, so don't ask them.
- - Although it should never happen... the authors of SER5 will not be held
- liable for any loss of data or damage to hardware that may be caused by
- using SER5.
-
- Good luck, we hope it works for you...
-
- Paul Hermann (hermann@vision.poly-eng.uakron.edu)
- Russell Gilbert (NEW ADDRESS---> b804683@csc1.ftw.bnr.com)
-
-